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- Oct 07, 2019 In Monster Hunter World, the Bow is a mid-ranged weapon that can deal high continuous damage with its shots. Depending on the shots & coatings, hunters using the Bow can dish out both high attack damage & status effects. Has Unlimited Ammo For Attacks. Unlike the Bowguns in this game, the Bow has an unlimited use of its arrows & doesn't need to.
- Jan 26, 2018 Monster Hunter World Is Introducing Two New Monsters This Month. Experienced hunters will be able to face off against two terrifying new foes as part of the massive Iceborne expansion.
In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a.
Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). Monsters also have raw damage, which is offset by the hunter's Defense stat.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
How Attack Power is Calculated
Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. The higher the Attack on your weapon the more Raw Damage you will deal to a monster.
Formula for Physical Damage displayed
Raw Base x Sharpness x Combo Move x
x Monster Part x Quest Difficulty x Rage Status
x Monster Part x Quest Difficulty x Rage Status
For example, hitting a Great Jagras' tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:
100 (Raw Base)
x 1.2 (Sharpness multiplier for green-level sharpness - non-elemental)
x 0.26 (Combo Move multiplier for Great Sword's Wide Slash attack)
x 0.45 (Monster Part multiplier for Great Jagras' tail against Cut Damage)
= 12 damage (rounded down)
Raw Base or True Raw
The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon's Raw Base by a modifier specific to the weapon's type. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. The weapon type modifiers are as follows:
Hammer (x 5.2)
Great Sword (x 4.8)
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Hunting Horn (x 4.2)
Charge Blade (x 3.6)
Switch Axe (x 3.5)
Long Sword (x 3.3)
Insect Glaive (x 3.1)
Lance (x 2.3)
Gunlance (x 2.3)
Heavy Bowgun (x 1.5)
Sword and Shield (x 1.4)
Dual Blades (x 1.4)
Light Bowgun (x 1.3)
Bow (x 1.2)
To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier.
Notes
While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for Elemental.
Refer to Sharpness, Weapons and Monsters for more information on these multipliers.
Refer to Affinity to see how it can affect displayed damage numbers.
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Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.
Refer to Damage Types to see how different weapons may perform in combat.
Refer to Damage Types to see how different weapons may perform in combat.
Skills that Affect Attack Power
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The following Skills boost Raw Base when granted by Armor or Charms:
Weapons with the Highest Attack Power
Great Sword - Anguish - (1104)
Sword & Shield - Fatal Bite (308)
Hammer - Diablos Shatterer II, Devil's Crush (1196)
Lance - Great Demon Lance (713)
Switch Axe - Axe of Demons (805)
Insect Glaive - Tyrannis Glaive II (713)
Light Bowgun - Devil's Madness (299)
Long Sword - Reaver “Calamity” (759)
Dual Blades - Diablos Clubs II (322)
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Hunting Horn - Deep Vero (984)
Gunlance - Insatiable Gunlance (529)
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Charge Blade - Diablos Tyrannis II (828)
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Bow - Villainous Brace (276)
Heavy Bowgun - Dark Devourer (345)