Recommended Runes Edwin is a durable mage, capable of tanking excellently while turning the enemy team against themselves. As such, you want his upkeep to be as long as possible, with double shields or a mix of shield and vital. Sep 08, 2019 Using 'Reflective Counter & Concentrated Fire' and get many buffs to reach. My Aaron is +5. His Crit Rate just have 79% in the last round. So need a little luck. But +6(Crit Rate +20%) can solve.
Brown Dust Crit Dmg Runescape
Brown Dust Crit Dmg Rune List
I'm thinking specifically AD carries that get Zeal and Phantom Dancers first (Kog'Maw or Vayne). But it can also definitely work with champions that get Infinity Edge first (Tristana), by rushing Cloak of Agility (830) instead of farming for B.F. Sword (1650). Cloak of Agility can be farmed a lot faster than B.F. Sword, and with the added Crit Dmg bonus, could still do some damage enough to farm for the rest of the items. It can land you some early kills at bot lane because the enemy ADC would still be farming for his B.F. Sword while you already have a Cloak of Agility. It would scale a lot better later on than AD Runes. And it also stacks with Infinity Edge.
So instead of going:
Boots + Pots x3
Doran's Blade
Doran's Blade
B.F Sword (1650)
you can go:
Boots + Pots x3
Doran's Blade
Doran's Blade
Cloak of Agility (830)
instead.
TL;DR - B.F. Sword (1650 = expensive). Cloak of Agility (830 = cheap). Cloak of Agility + Crit Dmg Runes (nice scale) = Win?
I'm just curious as to why AD Runes are still preferred over them. I'm still pretty new to this game so can anyone explain?
So instead of going:
Boots + Pots x3
Doran's Blade
Doran's Blade
B.F Sword (1650)
you can go:
Boots + Pots x3
Doran's Blade
Doran's Blade
Cloak of Agility (830)
instead.
TL;DR - B.F. Sword (1650 = expensive). Cloak of Agility (830 = cheap). Cloak of Agility + Crit Dmg Runes (nice scale) = Win?
I'm just curious as to why AD Runes are still preferred over them. I'm still pretty new to this game so can anyone explain?
Brown Dust Best Runes
how is armor calculated to stop damage?? because you can't get TOO much armor pen from runes
edit: from a little bit of searching i saw http://www.lol-europe.com/board/showthread.php?t=6816 thread that says at 100 armor you get 50% damage reduction. if this is the case, from runes alone you can have a rounded up 30 armor penetration..making their armor 70 instead of 100 correct? if this is the case, say your damage is 500 that means with 100 armor you're only doing 250, and with 70 armor they still have a 41% damage reduction meaning you will do 295 damage instead of 250.
so the armor penetration runes only give you an added 45 damage per hit if their armor is 100 to begin with.
with crit damage added lets see. if your crits do 500 damage that means you have 143 base damage. so 143 +300% crit damage (with infinity edge) you now have 572 damage crits. -50% is 286 instead of 295.
So yes it does seem that armor penetration will add more damage per hit to players, plus it works on towers, and it doesn't take up all 4 spots for runes, only 2. So there ya go
edit: from a little bit of searching i saw http://www.lol-europe.com/board/showthread.php?t=6816 thread that says at 100 armor you get 50% damage reduction. if this is the case, from runes alone you can have a rounded up 30 armor penetration..making their armor 70 instead of 100 correct? if this is the case, say your damage is 500 that means with 100 armor you're only doing 250, and with 70 armor they still have a 41% damage reduction meaning you will do 295 damage instead of 250.
so the armor penetration runes only give you an added 45 damage per hit if their armor is 100 to begin with.
with crit damage added lets see. if your crits do 500 damage that means you have 143 base damage. so 143 +300% crit damage (with infinity edge) you now have 572 damage crits. -50% is 286 instead of 295.
So yes it does seem that armor penetration will add more damage per hit to players, plus it works on towers, and it doesn't take up all 4 spots for runes, only 2. So there ya go
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